3D Character rigging is a very tedious process. It requires creativity, precision, and an eye for detail. As such, character riggers are responsible for using computer programs to form skeletons by creating a series of bones that deform and animate specific parts of the character.
It’s the process of taking a static mesh, creating an internal digital skeleton, creating a relationship between the mesh and the skeleton (known as skinning, enveloping or binding) and adding a set of controls that the animator can use to push and pull the character around as if he/she is a puppeteer.
Course duration:
3D Rigging is 45 Days course. The training programs are in e-learning video sessions that can be access at anywhere.
Eligibility:
10th/+2/ Graduates/ Working professionals
Price
Fee 4900/-
Requirements
Mac or PC capable of Running Maya
Job opportunities:
On successfully completing the ‘3D Rigging’ course, you will be ready to join top companies as:
- 3D Rigging and Animation Artist
- Senior faculty in Rigging
- 3D Rigging Artist
- Senior 3D Rigging Artist
Course Preview
Course Curriculum
3D Rigging | |||
01 Introduction | 00:03:24 | ||
02 Rig Planning | 00:07:00 | ||
03 Single Chain IK Solver | 00:00:14 | ||
04 Skeleton and Parenting Part 1 | 00:21:04 | ||
05 Skeleton and Parenting Part 2 | 00:07:14 | ||
06 Adding IK into the Foot | 00:10:24 | ||
07 Creating the Root Control | 00:20:15 | ||
08 Feet Automation | 00:13:18 | ||
09 Global Position and Cleanup | 00:10:19 | ||
Exam | |||
Maya | 00:30:00 |
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