3D Character rigging is a very tedious process. It requires creativity, precision, and an eye for detail. As such, character riggers are responsible for using computer programs to form skeletons by creating a series of bones that deform and animate specific parts of the character.
It’s the process of taking a static mesh, creating an internal digital skeleton, creating a relationship between the mesh and the skeleton (known as skinning, enveloping or binding) and adding a set of controls that the animator can use to push and pull the character around as if he/she is a puppeteer.
3D Rigging is 60 Days course. The training programs are in e-learning video sessions that can be access at anywhere.
10th/+2/ Graduates/ Working professionals
Mac or PC capable of Running Maya
On successfully completing the ‘3D Rigging’ course, you will be ready to join top companies as:
- 3D Rigging and Animation Artist
- Senior faculty in Rigging
- 3D Rigging Artist
- Senior 3D Rigging Artist
|02 Rig Planning||00:07:00|
|03 Single Chain IK Solver||00:00:14|
|04 Skeleton and Parenting Part 1||00:21:04|
|05 Skeleton and Parenting Part 2||00:07:14|
|06 Adding IK into the Foot||00:10:24|
|07 Creating the Root Control||00:20:15|
|08 Feet Automation||00:13:18|
|09 Global Position and Cleanup||00:10:19|
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