A career in animation is one of the most demand career options these days. And why not? With high salaries, career growth and an opportunity to showcase your creativity, a career in animation could be the right choice for today’s youth. With movies like Baahubali, Kung Fu Panda, Ice Age and others being a rage among children and adults alike, the prospects of animation industry look bright.
Course duration:
3D Animation Training is 45 Days course. The training programs are in e-learning video sessions that can be access at anywhere.
Eligibility:
10th/+2/ Graduates/ Working professionals
Requirements
Mac or PC capable of Running Maya or above
Job opportunities:
On successfully completing the ‘3D Animation Training ’ course, you will be ready to join top companies as:
- 3D Animator
- 2D Animator
- 3D Modeller
- Key Frame Animator
- Character Animator
Course Preview
Course Curriculum
Getting Started in Maya | |||
Overview of the Maya interface | 00:11:20 | ||
Working with files and Maya projects | 00:05:10 | ||
Navigating viewports | 00:05:09 | ||
The Viewport menus | 00:07:13 | ||
Configuring safe frames and grids | 00:03:13 | ||
Selecting objects | 00:02:24 | ||
Using the Move tool | 00:04:06 | ||
Rotating and scaling | 00:03:03 | ||
Manipulating pivots | 00:02:17 | ||
Understanding the Channel Box | 00:02:01 | ||
Working with the Attribute Editor | 00:02:26 | ||
Using the Hotbox | 00:03:19 | ||
Working with marking menus | 00:04:04 | ||
Customizing the interface | 00:04:04 | ||
Polygonal Modeling | |||
Creating polygonal objects | 00:10:10 | ||
Working with polygonal components | 00:04:30 | ||
Selecting polygonal components | 00:06:28 | ||
Working with Soft Select | 00:08:15 | ||
Using the Extrude tool | 00:04:21 | ||
Keeping faces together | 00:02:24 | ||
Extruding along curves | 00:03:18 | ||
Using the Polygon Bevel tool | 00:03:00 | ||
Smooth and subdivision surface | 00:07:12 | ||
Blocking out a character body | 00:00:00 | ||
Advanced Polygonal Modeling | |||
Working with edge loops | 00:03:30 | ||
Inserting and offsetting edge loops | 00:02:06 | ||
Symmetrical modeling techniques | 00:04:30 | ||
Combining objects | 00:05:12 | ||
Using the Polygon Bridge tool | 00:01:06 | ||
Connecting components and splitting polygons | 00:01:36 | ||
Poking and wedging faces | 00:02:06 | ||
Working with polygon Booleans | 00:03:06 | ||
Modeling with nonlinear deformers | 00:06:24 | ||
Modeling with lattices | 00:03:18 | ||
NURBS Modeling | |||
Introducing NURBS modelling | 00:02:24 | ||
NURBS primitives | 00:03:30 | ||
Using the NURBS curve tools | 00:02:30 | ||
Creating Bézier curves | 00:01:24 | ||
Creating text | 00:03:06 | ||
Manipulating NURBS curves | 00:03:30 | ||
Refining NURBS curves | 00:03:12 | ||
Offsetting NURBS curves | 00:02:00 | ||
Editing NURBS surfaces | 00:04:05 | ||
Refining NURBS surfaces | 00:02:12 | ||
Using NURBS Revolve | 00:00:05 | ||
Using NURBS Loft | 00:00:01 | ||
Using NURBS Extrude | 00:02:00 | ||
Using NURBS Planar | 00:01:18 | ||
Stitching NURBS surfaces | 00:03:24 | ||
Advanced NURBS Models | |||
Extracting NURBS curves from surfaces | 00:02:18 | ||
Creating curves on a surface | 00:03:18 | ||
Projecting curves on surfaces | 00:03:06 | ||
Trimming NURBS surfaces | 00:01:24 | ||
Using the NURBS Fillet tool | 00:04:18 | ||
Sculpting NURBS and polygonal surfaces | 00:08:00 | ||
Converting NURBS to polygons | 00:03:29 | ||
Scene Management in Maya | |||
Working with the Outliner | 00:05:24 | ||
Grouping objects | 00:03:12 | ||
Creating hierarchies | 00:03:12 | ||
Duplicating objects | 00:04:30 | ||
Understanding the Hypergraph | 00:03:06 | ||
Working with Hypergraph connections | 00:02:18 | ||
Hiding and showing objects | 00:04:12 | ||
Creating layers | 00:06:06 | ||
Working with selection masks | 00:03:24 | ||
Creating Materials | |||
Overview of renderers | 00:06:12 | ||
Understand the basics of materials | 00:04:18 | ||
Creating and applying maps | 00:04:05 | ||
Using bitmaps as texture | 00:02:24 | ||
Working with the Hypershade window | 00:05:18 | ||
Working with mental ray materials | 00:06:00 | ||
Using displacement and bump mapping | 00:02:18 | ||
Using the Ramp Shader | 00:04:24 | ||
Using the 3D Paint tool | 00:03:30 | ||
Applying Textures | |||
Texture-mapping NURBS surfaces | 00:03:30 | ||
Projecting textures onto surfaces | 00:03:00 | ||
Texture-mapping polygonal surfaces | 00:02:24 | ||
Applying UV mapping | 00:02:24 | ||
Using the UV Editor | 00:04:00 | ||
Deformations and Rigging | |||
Creating joints | 00:03:24 | ||
Deforming a mesh using the Skin tool | 00:06:00 | ||
Creating IK handles | 00:04:24 | ||
Creating blend shapes | 00:03:12 | ||
Rigging nonlinear deformers | 00:02:06 | ||
Animating in Maya | |||
Working with the Timeline | 00:04:05 | ||
Creating and adjusting keys | 00:06:06 | ||
Editing keys | 00:02:06 | ||
Modifying keys in the Graph Editor | 00:10:06 | ||
Modifying keys in the Dope Sheet | 00:02:18 | ||
Creating breakdown keys | 00:01:18 | ||
Animating objects along paths | 00:06:24 | ||
Animation playback using Playblast | 00:03:06 | ||
Animating with constraints | 00:06:24 | ||
Creating animation cycles | 00:03:30 | ||
Using set-driven keys | 00:02:24 | ||
Adding sound to animations | 00:03:12 | ||
Rendering in Maya | |||
Lights and lighting types in Maya | 00:05:00 | ||
Adding depth-map shadows | 00:04:12 | ||
Using Raytrace shadows | 00:03:18 | ||
Understanding the basics of cameras | 00:07:00 | ||
Adding depth of field | 00:05:00 | ||
Adding Bokeh using mental ray | 00:02:24 | ||
Using motion blur in Maya Software Renderer | 00:05:06 | ||
Using motion blur in mental ray | 00:02:12 | ||
Raytracing reflections and refractions | 00:04:18 | ||
Interactive rendering with IPR | 00:02:18 | ||
Batch rendering | 00:04:24 | ||
Final Exam | |||
Maya | 00:30:00 |
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